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Development

UI & UX Design

Interface design grounded in watching how your team actually works — which is usually nothing like how the process is documented.

The problem

Business software fails on usability far more often than on features. The capability is there; it takes eleven clicks, and so people build a shadow process in Excel and stop using it.

The fix isn't a visual refresh. It's understanding the actual workflow — including the shortcuts and workarounds people have invented — before deciding what the screens should be.

What's included

  • User research — observing the real workflow, not the documented one
  • Information architecture and workflow mapping
  • Wireframes and interactive prototypes before any code is written
  • Visual design and design systems for consistency
  • Accessibility review against WCAG
  • Usability testing with the people who'll actually use it
  • Design handoff in a form developers can build from directly
  • Design review of existing applications, as a standalone engagement

How we deliver

Discover, prototype, build, support

  1. Discover

    A paid, fixed-fee engagement producing requirements and a real estimate. You own the output.

  2. Prototype

    Clickable screens before code. Changing a wireframe takes an hour; changing a built screen takes days.

  3. Build

    Short increments with something demonstrable at the end of each. No six-month silence.

  4. Support

    Source code, documentation, and infrastructure handed over. Ongoing support optional, never required.

Design: common questions

Can you do design without doing the development?

Yes. Design-only engagements are common, and the handoff is built for another team to implement — component specs, states, and behavior documented rather than just static screens.

Do we need a prototype, or can we go straight to building?

For anything beyond a small tool, prototype first. Changing a wireframe takes an hour; changing a built screen takes days and often touches the database. The prototype phase reliably pays for itself.

Our application works but people complain about it. Can you help?

That's a good fit for a standalone design review. We observe real usage, identify where the friction actually is, and give you a prioritized list. Often a handful of targeted changes fixes most of the complaints without a redesign.

Have a project in mind?

Tell us what the process looks like today and where it breaks. Discovery turns that into a scoped, priced plan — and sometimes into advice not to build at all.